twincannon.com
Michael Zehnich's ramblings on game design
HOME
About
Videos
rss feed
Tag:
game theory
2010
02.04
Putting a Price Tag on Nostalgia
Category:
Articles
,
Gaming Rants
/ Tag:
bioshock
,
fallout
,
fps games
,
game design
,
Game Development
,
game production
,
game theory
/
1 comment
2009
10.09
Professor Layton and the Curiously Well-Designed Game
Category:
Articles
,
Game Reviews
/ Tag:
game design
,
game theory
,
Indie Games
,
nintendo ds
,
puzzle games
/
Add Comment
2009
03.21
Time Investment as a Resource
Category:
Articles
,
Gaming Rants
,
MMORPGs
/ Tag:
competitive gaming
,
eve online
,
fps games
,
game design
,
game theory
,
MMORPGs
,
professional gaming
,
quake
,
rts games
,
starcraft
/
8 comments
2008
11.03
The impact of bad endings in games
Category:
Articles
,
Gaming Rants
/ Tag:
game design
,
game theory
/
Add Comment
Site Content
About
Videos
Post Categories
Articles
(8)
Blogs
(7)
Game Reviews
(2)
Gaming Rants
(6)
Indie Games
(2)
Indirect Fire
(1)
Miscellaneous
(3)
MMORPGs
(4)
Pointless Babble
(3)
Twitter
Links
charlestheoaf
DJ Wheat
Dystopia
Fuzzy’s Logic
Heroes of Newerth
Lost Garden
Michael Sanders
Scott Hartsman
Smashball
Tim “termi” Grant
VDoP
David Boyle
Untitled
December 2, 2009
Termi
cliche headline here
October 27, 2009
Fuzzy’s Logic
fear and loathing
March 9, 2010
Warmfuzzyland
My Beer Selection
May 4, 2009
Jay Balanza
Sirlin.net
Flash Duel Manufacturing Progress
February 27, 2010
TIG Source
IGS Photos
March 9, 2010
Team Fortress 2
Your Mac Questions Answered
March 9, 2010
control panel
Register
Log in
Entries
RSS
Comments
RSS
WordPress.org
Twitter RSS