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	<title>twincannon.com</title>
	<link>http://www.twincannon.com</link>
	<description>Michael Zehnich&#039;s ramblings on game design</description>
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		<title>The &#8220;leaver&#8221; problem in DotA genre games</title>
		<description><![CDATA[Ever since the early days of Defense of the Ancients (and I'm sure in Aeon of Strife as well), players leaving in-progress games in this genre has been a pretty big problem. And of course, why wouldn't it? In a 5 vs 5 game that can take an hour to play where every single player [...]]]></description>
		<link>http://www.twincannon.com/2011/11/17/the-leaver-problem-in-dota-genre-games/</link>
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		<title>APB and misc.</title>
		<description><![CDATA[I was going to make one of my long, drawn out, boring posts about the how and why of APB's failure (ironically, given the most recent prior post on this blog), but this ex-RTW employee has kindly done it for me. I find it kind of sad that I predicted a lot of this in [...]]]></description>
		<link>http://www.twincannon.com/2010/08/16/apb-and-misc/</link>
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		<title>APB is Pretty Damn Good</title>
		<description><![CDATA[I have very little faith in MMOs today, mostly because of the horrific design that seems to be plaguing this genre for some reason. I have wrote about this at length and even have several posts waiting to be finished - a seemingly impossible feat, as the more I go down the rabbit hole of [...]]]></description>
		<link>http://www.twincannon.com/2010/06/16/apb-is-pretty-damn-good/</link>
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		<title>A Tradition of Sorts</title>
		<description><![CDATA[I bought my biennial pack of Magic: the Gathering cards yesterday. Somewhere along the line, this became a tradition. Yes, I'm a giant nerd. I haven't played the game for the better part of a decade, nor do I have plans to ever play it again; but I find it entertaining to buy a pack [...]]]></description>
		<link>http://www.twincannon.com/2010/02/15/a-tradition-of-sorts/</link>
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		<title>Putting a Price Tag on Nostalgia</title>
		<description><![CDATA[While discussing the future fate of the Fallout franchise with a colleague, we came across a topic that became more interesting to me the more I thought about it: Bethesda purchasing the Fallout license. Licenses for old games are sold quite often these days, usually being thought of as an easy way to cash in [...]]]></description>
		<link>http://www.twincannon.com/2010/02/04/putting-a-price-tag-on-nostalgia/</link>
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		<title>Indirect Fire: Torchlight</title>
		<description><![CDATA[I recently had a fling with Runic Games' newly released title Torchlight and, as usual, I have too much to talk about so I figured I would sum up my thoughts here in a new quasi-column called Indirect Fire. The Fate of Torchlight WildTangent released Fate quite some time ago at this point, and it [...]]]></description>
		<link>http://www.twincannon.com/2009/11/20/indirect-fire-torchlight/</link>
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		<title>MMO Design Ramble</title>
		<description><![CDATA[I've got a lot of thoughts written down about the MMO genre waiting to be formed into articles, and with each passing year the collective pile of thoughts gets bigger and messier. What turned into a simple forum reply ended up being a giant ramble containing some of my thoughts and inquiries about some basic [...]]]></description>
		<link>http://www.twincannon.com/2009/11/04/mmo-design-ramble/</link>
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		<title>Professor Layton and the Curiously Well-Designed Game</title>
		<description><![CDATA[I've never been a big fan of lateral thinking based puzzles, and this is the main reason I have always written off the Professor Layton games on the Nintendo DS and not given them any bit of my attention. After beating Henry Hatsworth again, trying to recover where I was at in the Dragon Quest [...]]]></description>
		<link>http://www.twincannon.com/2009/10/09/professor-layton-and-the-curiously-well-designed-game/</link>
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		<title>Heroes of Newerth</title>
		<description><![CDATA[Time for another non-article post. I've got a few big posts that are all kind of waiting to be finished but keep growing larger and larger (hey, I heard that audible groan). In fact, they actually started out as one and split due to length and topic spread. MMO-related, in any case. I was on [...]]]></description>
		<link>http://www.twincannon.com/2009/07/24/heroes-of-newerth/</link>
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		<title>Time Investment as a Resource</title>
		<description><![CDATA[Time spent in relation to how well you play a game is an interesting concept. There are always people all across the spectrum - some become proficient fast, some slow. Even chess has young prodigies that can challenge older "hard-earned" grandmasters. And yet, experience itself is a huge boon even in a game where younger [...]]]></description>
		<link>http://www.twincannon.com/2009/03/21/time-investment-as-a-resource/</link>
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