<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: Indirect Fire: Torchlight</title>
	<atom:link href="http://www.twincannon.com/2009/11/20/indirect-fire-torchlight/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.twincannon.com/2009/11/20/indirect-fire-torchlight/</link>
	<description>Michael Zehnich&#039;s ramblings on game design</description>
	<lastBuildDate>Thu, 17 Nov 2011 23:41:20 +0000</lastBuildDate>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.2.1</generator>
	<item>
		<title>By: Anonymous</title>
		<link>http://www.twincannon.com/2009/11/20/indirect-fire-torchlight/comment-page-1/#comment-938</link>
		<dc:creator>Anonymous</dc:creator>
		<pubDate>Mon, 22 Mar 2010 19:08:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.twincannon.com/?p=246#comment-938</guid>
		<description>I got off my horse to type a few paragraphs about simply enjoying a product for what it is, because you aren&#039;t being forced to play it.

Then I read the closing statement and I changed my mind - though I feel like I&#039;ve wasted my time reading your article.</description>
		<content:encoded><![CDATA[<p>I got off my horse to type a few paragraphs about simply enjoying a product for what it is, because you aren&#8217;t being forced to play it.</p>
<p>Then I read the closing statement and I changed my mind &#8211; though I feel like I&#8217;ve wasted my time reading your article.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Ben</title>
		<link>http://www.twincannon.com/2009/11/20/indirect-fire-torchlight/comment-page-1/#comment-913</link>
		<dc:creator>Ben</dc:creator>
		<pubDate>Tue, 05 Jan 2010 22:47:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.twincannon.com/?p=246#comment-913</guid>
		<description>To me the disenchant feature is not really quite as trivial as suggested, it has an amazingly Grinch or Scrooge like quality to it, which is perfect for a game released just around Christmas.  The only problem is that whereas Grinch like behavior is interesting to watch, it is not so much fun to experience, and this alone means that the game is probably only worth playing once through.</description>
		<content:encoded><![CDATA[<p>To me the disenchant feature is not really quite as trivial as suggested, it has an amazingly Grinch or Scrooge like quality to it, which is perfect for a game released just around Christmas.  The only problem is that whereas Grinch like behavior is interesting to watch, it is not so much fun to experience, and this alone means that the game is probably only worth playing once through.</p>
]]></content:encoded>
	</item>
</channel>
</rss>

