Status Update

I usually like to stay away from blog-like posts, but I figured I should post an update given that this website has deviated a bit from its prior intended use. I was originally going to mainly post about Warhammer Online, specifically the class I played. Fortunately, I realized fairly early on (having only leveled two characters to the cap) that the game was horrible; Mythic revealed their incompetence and all in all it wasn’t that long of an affair. It’s strange that MMORPGs invoke a feeling of longevity, where you want to play for the longest – through thick and thin – to be the best (in a genre bereft of skill) and become a spokesperson for your player class, or other extravagant goals. In games that promote customizable avatars and social aspects, it is where we try hardest to stand out in a crowd. I find this a fitting contrast to FPS games where customization is usually nil, and it hardly even matters if the game records your stats (leaving a permanent footmark, which is all MMOs have going for them) – while it’s a nice touch, we are satisfied merely by on-demand skill and recognition. And of course it’s much easier to get recognition in an FPS – you just need to play well, in stark contrast to an MMO where they are usually entirely based on how much time you put into them.

That said, I’ve given up on Warhammer, and am in one of those “I’ll never play MMOs again” slumps. I kind of hope it sticks, because they really are such terrible wastes of time. That said, I am the guy who quit Everquest permanently… around a half dozen times (I even gave all of my items away each time, as if to solidify the fact – it’s interesting that I would be so sure of my decision each and every time). Still, whenever I cease playing an MMO, I tend to “wake up” as if from a bad dream, trying to understand why I would ever find myself in such a position due to the “play until you are so fed up you violently quit” aspect of the games. The same is not true of other genres, even if interest comes and goes; there are never any “hard feelings”.  MMOs almost feel manipulative, where the primary goal is to simply keep you playing for the sake of your subscription, certainly not for your satisfaction – how many times have we all continued to play an MMO even when the only discussion on Ventrilo would be is how horrible it is and how we all hope the next patch is good? It’s an amazing thing, that such games not only manage to keep players, but thrive so heavily that they have penetrated the casual market – where aspects like the above are least likely to be accepted (not to mention that MMOs actually have a fairly steep learning curve, another facet that means they should not be appealing to casual players).

In any case, as is obvious I’ve been using this website to post any rambling thoughts I may have about games, old or new, or game design in general. I’ve been playing Lock’s Quest on the DS lately quite a bit and am thinking about posting something about that as I’ve had quite a bit of inner dialogue about the game the more I play it.

5 thoughts on “Status Update

  1. Xeserox

    It is amazing how MMOs can keep us sucked in so deeply into their inner sanctum. Take the game i continually played for 5 years, Eve-Online. I kept being the voice of the greatness of that game, even though CCP lost sight of what made the game so great.

    As time porgressed, the game started catering to those that whined the loudest on the forums, which lead to shotty patch after shotty patch. And it was a sad demise.

    And then the scandals, since the dev squad did play the game. The latest, was found over a year ago. There was a major bug in the game that “duplicated” items needed to make other ships and things with no cost. Even if you ran out of materials, it just kept running. The bug report filed a year ago… and a year later with no warning… 40 – 100 accounts banned because someone else petitioned it, and called it an exploit.

    So yeah, I’ve been in that NO MMO slump since November, and honestly… I’m enjoying my Xbox 360 more than i thought. and Chrono Trigger for the DS has me hooked!

    Also, long time no talk.

    XX out.

  2. twincannon Post author

    Yeah I read about some of the scandals. Wasn’t one of the devs like in BoB or some such and basically hooking them up? Ironically I still love reading about EVE even though I have no intentions of playing it, it always provides great stories. I recently read an article about goonsquad’s “titan abortion”.

    I think EVE may be a bit different from what I was complaining about, or at least in it’s early years it would’ve been. I really don’t feel bad about the first MMO’s I played – UO and EQ – in terms of time spent, because there was a real sense of community there. Had I not played them I wouldn’t have met some of my best online friends today. However, all of the recent MMO games have done nothing for me. They all seem to go against the actual purpose of being multiplayer social experiments and forcing people to compete in unnatural ways that creates hostility. While EQ brought my friend tally up, WoW actually managed to reduce it. Huh.

    And the DS is the best console ever. It’s strange that I’m finding more fun playing remakes (FF4 and DQ4) than recent games these days. Craving more Lock’s Quest, but it has no replay value (it was a lengthy game, though).

  3. Rlsd

    What happpened is we all played EQ and UO, had way to much fun, and basically have been searching for that mmo high again. We were actually very stupid to even try theseattempt to play when the ending was inevitable. We should have known better, as these game could in no way deliver to our expectations. Dumbed down and adultproof, WoW and War are childrens games designed to make money and waste your time. As for the future, I can say a few things…

    -Never playing a mmo with levels again
    -Never playing a mmo that is gear based
    -Never playing a Blizzard mmo again
    -Will be trying Darkfall and MortalOnline

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